A person who loves and is passionate about videogames since i was 12 years old, playing all kinds of games (MOBA, FPS, Traditional Sports, MMORPG). Currently focused on working seriously within the Esports environment, understanding the needs for the development of a professional scene, contributing from the structure organizational and business side always promoting mental work.
As a Broadcast Producer for Community Gaming i had the opportunity to develop the whole Broadcast Production Department for LATAM, putting on air all the Events that has the opportunity to be on Twitch. To accomplish this i was on charge of:
OBS
Vmix
Adobe Photoshop
Adobe After Effects
VALORANT UNDERGROUND was a Circuit that succesfully deliver #7 seasons with 10 dates of broadcast each one. Starting from Date 1 to finish with the Grand Finals BO5, i was in charge of all the production side from this event. Be sure that Talents know the Run of Show, Coordinate POV & Free Cam Observers, Put on air Players for an Interview post game, and Coordinate with Co-Streamers that wanted to cast the games. This event suffer a rebranded and here is the final version. After a long year of Event & Production, this event was recognised by the LATAM Communnity as the Oficial Tier 3, and finally it arrives with the support of Riot Games to deploy an Official Off-Season Tournament.
FREE FIRE CONTENDERS was an event in which almost 200 teams has the opportunity to fight for $1500USD in Prize Pool during 1 month. My rol here was to Broadcast both Semifinals and the Gran Final with recognsied talents such as Punicher. I had to prepare the Observer with team logos to fully customize the lobby and was in charge of the Fully Execution of the Brodcast, included Replays & Observer Managing.
I could be able to outperform with this Event. I was in charge of prepare the Livestreaming in Spanish & Portuguese, coordinate with more than 6 casters and be sure that the Portuguese Broadcaster have everything in aligment. Both streamings needed to keep the same flow on air and we could reach this objective. Everything went smoothly enough, with no major issues to solve during the live.
You can reach me on LinkedIn, Twitter/X, or via email at Contact@koutev.com.
Thanks for being here.